● Authored pipeline documentation and tool usage guidelines for the environment art team.
● Developed a shared tiling texture library using Substance materials to streamline asset creation.
● Designed modular building kits and master shaders to support flexible and efficient level construction.
● Crafted high-quality assets to enhance visual storytelling and immersion.
● Collaborated daily with Level Design, VFX, and outsourcing partners to maintain artistic cohesion.
● Mentored junior artists by providing technical feedback and art direction to foster growth.
● Spearheaded the transition from Unreal Engine 4 to Unreal Engine 5.