● Originally worked in 1024 by 1024, substance being substance some artifacts that appears here might be the results of bumping up the resolution for rendering. I think I do have the hay material screenshot somewhere... Some of the colour contrast was tweaked to be rendered properly in engine (They might look different on the renders).
● Shoutout to Mika Kuwilsky for applying this old school technic on the Venice buildings and researching the solution with me and the tech team (Rob, Sen and Kevin) to make sure everything would fit in the texture arrays.