My first diorama of stylized assets. It was for Ubisoft Bordeaux in France.
16 K triangles, A bunch of textures ets (could actually be a 4K atlas But i prefered to keep them separated.
Not especially proud of the ground texture because it was made last minute on substance with a couple of nodes to fit the concept that was provided. But for a first try in the stylized genre it's not that bad ! :D